HomeGaming NewsDiablo 4Diablo 4 1.11 Patch Notes Update

Diablo 4 1.11 Patch Notes Update


Diablo 4 1.11 Patch Notes: Blizzard Entertainment developed and produced Diablo IV, a multiplayer-only action role-playing game released in 2023.

It is the Diablo series’ fourth main entry. Diablo 4 console versions are available for the same price on Sony’s PlayStation Store and Microsoft’s Xbox Store.  Diablo 4 Digital Deluxe Edition costs Rs 7,199, and Diablo 4 Ultimate Edition costs Rs 7,999. Popularity: In general, the more popular a game is, the more in demand it is, driving up the price. Because Blizzard is a well-known game production business with a track record of creating innovative and high-quality games, they can afford to set the bar high.

Read also: Diablo 4 Season 1 Information 6 New Unique, Legenadaries & Corruption Hearts a New Gem

Read also: Diablo 4 Freezing Wake: Full Guide

diablo 4 1.11 patch notes
diablo 4 1.11 patch notes

Diablo 4 1.11 Patch Notes:

Diablo 4 update 1.11 (ver. 1.0.4) information for PS4, PS5, Nintendo Switch, and Xbox systems have been revealed. According to the official Diablo 4 1.11 patch notes, the most recent update includes a slew of bug fixes and enhancements. Aside from that, today’s Diablo 4 update 1.11 contains basic stability and performance improvements.

Previously, Diablo 4 patch 1.09 introduced a number of fixes and modifications. Unfortunately, people have reported error codes and glitches since the game’s debut. A couple of these issues will be addressed in today’s D4 release 1.11.

Bug Fixes:

The damage multiplier for Enhance Frozen Orb was not being appli appropriately. This has been fixed. Fixed an issue where opponents with the Vortex affix may do damage despite having Immunity. Fixed an issue with the Elixir of Expertise that caused it to reduce resource costs by 10% rather than the required 20%. A bug in the Paragon Subdue Glyph caused the damage boost to be applie to any target rather than only Vulnerable targets.

Fixed a bug with the Barbarian’s Whirlwind ability, which momentarily interrupted channelling when using a Cooldown skill.  Fix an issue with the Barbarian’s Earthstriker’s Aspect in which the guaranteed Overpower benefit was spent when any other buff was gain. The player character would freeze while utilising the Rogue’s Shadow Step talent outside of the intended target range. When performing a Channelled Skill with a one-handed weapon and no off-hand item equipped, the player was unable to rotate.

The Cursed Scrolls in Fields of Hatred have a cooldown that was shorter than the displayed 5-minute cooldown. Aspects that do flat damage and are imprint through the Codex of Power now scale with player level rather than item power. Fixed an issue where the Shadow Mages of the Necromancer were not dealing extra shadow damage via the Shadowblight Key Passive. Fixed a bug in which Cheat Death effects did not occur if the player died while mounted.

Quests and Dungeons:

A traverse was missing during the “The Blind Eye” quest, halting advancement. In the “Whispers from the Past” mission, we fixed an issue where the monster “Mother’s Judgement” would spawn prematurely. Fix many bugs where the player’s mission progress would be halt if they utilise a Town Portal during particular sequences.

Other bugs that hamper progression in many tasks were address. The “Forgotten Depths” dungeon now has one fewer prisoner to release than was originally intend.
Resolve an issue where teleporting to Wejinhani during the “Witch of the Wastes” quest required the player to drop the Vial of Quicksilver despite the fact that it was allow.


The NPC Arlo could no longer be interact with due to a bug. Fixed an issue where the helmets for Druid, Necromancer, and Rogue were missing from the Fields of Hatred Killer Cosmetic Set. The cost of the Sturdy Saddle Cosmetic from the Stable Vendor no longer scaled with the player character’s level.

The Seething Abomination monster in the Alzuuda Fields of Hatred zone lured to a spot where they could hurt it but it couldn’t damage them. Mount Cosmetics no longer shown properly when applied when currently mounted. For players in Local, the camera would pan from the place of death back to the respawn spot instead of moving instantaneously.

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