HomeGaming NewsThe Witcher 3 Next Gen patch Note 4.09 Update - What's New

The Witcher 3 Next Gen patch Note 4.09 Update – What’s New

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The Witcher 3 Next Gen patch Note 4.09 Update: Available on the Xbox Series X/S, PS4. PS5, PC, and The Witcher 3 update 4.09 The most recent patch, version 4.09 of Witcher 3 Wild Hunting Best of the Year Edition. Adds various new features and enhanced gameplay. In addition to this, version 4.09 of The Witcher 3 has general stability improvements. Improved performance and image quality by adding support for Intel Xe Super Sampling. An upscaling technology that makes use of machine learning. Ray-traced global illumination problems with Screen Space Reflections have been fixed.

Players have reported having serious draw distance and pop-up problems with Witcher 3 since version 4.03. A couple of these problems will be addressed by The Witcher 3 patch 4.04. When riding Roach over puddles of water. A bug that caused purple splashes to sometimes show up on the screen has been fixed.

The Witcher 3 Patch Note 4.04 Update
The Witcher 3 Patch Note 4.09 Update

The Witcher 3 Patch Note 4.09 Update Gameplay:

Fixed a problem where. Depending on Geralt’s proximity and perspective. Rray-traced vegetation shadows would “pop.” Ray-traced reflections and shadows were able to produce black shadows at the edges of objects when they were repeatedly enabled and disabled. This problem has been fixed.

Fixed the bug that caused some AMD GPUs to experience game crashes when the DirectX 11 version of the game was launched or loaded from a save. Ray-traced global illumination and reflections have improved in terms of performance.

Now the active account will be shown in the Cross Progression pop-up as intended.
Fixed a problem where. On the PlayStation 5, when Performance Mode was activated. Dark stripes or shadows would show up on Geralt in the inventory screen. The game’s ability to autosave on next-generation consoles has a bug that might cause it to briefly freeze or stutter.

A solution was found for the performance lag that occurred when utilizing Witcher Senses in Beauclair and Novigrad on next-generation consoles. Fixed a problem where Ray Tracing was enabled and under certain weather circumstances a grid of light dots could show up on the ground and walls. With Ray Tracing activated, the color of spider webs won’t change when the camera is moved.

The Witcher 3 Patch Note 4.09 Update Next-Gen Visuals:

A problem, wherein some character textures during cutscenes can appear to be partially rendered, has been resolved.

The mist in the Poisoned Valley was pink rather than white due to a bug in Through Time and Space, which has now been fixed. A solution was found for the performance lag that occurred when utilizing Witcher Senses in Beauclair and Novigrad on next-generation consoles.

After completing the quest, the background music from In the Eternal Fire’s Shadow will stop playing. It might be required for players who have already encountered this problem to go back into the Novigrad or Oxenfurt sewers in order to fix it.

The Witcher 3 Patch Note 4.09 Update Console:

There is now a choice to automatically apply oils during the fight.
Geralt can no longer eat or drink underwater, with the exception of potions and decoctions. The group concluded it could be conceivable to sip liquids from a corked flask, but eating grilled meats or pints of beer underwater is too far of a stretch.

Update 4.03, which CD Projekt RED issued today and which the developers are referring to as patch version 4.09 for The Witcher 3: Wild Hunt, is available on all platforms. The action RPG should receive a fresh set of fixes thanks to this patch, as it did with the previous ones. Learn more about the new features in the patch notes for The Witcher 3’s 4.09 release.

Battle Planning The Witcher 3 Patch Note 4.09 Update:

The mission goal “Let Avallac’h know everything’s ready” no longer has a dialogue option that would advance it.

The warehouse entrance might become permanently locked if the player knocked, went inside, and then left the building right away. This problem has been fixed.

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